Exercise 5 - Buzzer Music
The STEMTera™ Breadboard can be used to produce musical note by sending out digital pulses in frequency corresponding to that musical note. When this frequency is being sent to a buzzer, the internal of the buzzer vibrates and thus producing a sound.
- Connect the positive terminal of the buzzer to 33I.
- Connect the negative terminal of the buzzer to 34I.
- Connect a wire to GND and 34J.
- Connect a wire to PIN8 and 33J.
NOTE: If you have a different buzzer, connect the positive terminal of the buzzer to PIN8 and the negative terminal to GND. It is not required to follow exactly as per above’s connection.
Write and Upload the Buzzer Music Sketch
In order to execute the sketch for this exercise, launch Arduino IDE then
Click File -> New.
A new sketch editing window will appear. Copy the whole block of code below and paste it into the new sketch window, overwriting the empty setup()
and loop()
that was pre-created. Ensure that the board selected is Arduino Uno and the right COM port is chosen according to “Board Selection” chapter.
#include "pitches.h"
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second divided by the note type.
// e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}
Click Upload, and the Arduino IDE will prompt you to Save sketch folder as. Enter Excercise_5
into the filename field and click save. Once saved, the Arduino IDE will start to compile the sketch. After the compilation is completed, the Arduino IDE will start to upload the compiled sketch into the STEMTera™ Breadboard. During this stage both yellow LEDs on the STEMTera™ Breadboard will start blinking indicating the Arduino IDE is uploading the sketch to the STEMTera™ Breadboard.
Understanding the Buzzer Music Sketch
Arduino has a built-in function called tone()
that is used in this sketch to produce musical note. The sketch starts by including a header file called pitches.h
. In this file, there are constants defining the pitches of music notes, for example
#define NOTE_C4 262
This defines a middle C (C4) with a frequency of 262 Hz. In reality middle C is 261.625565 Hz. In the next block of codes,
int melody[] = {
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};
8 musical notes is being stored in an array called melody[]
. The reason to store these notes in an array is because it will be easier to write a for loop
to play all the notes in melody[]
.
The second block of codes also uses an array, this time to store the note duration.
int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};
In the array noteDurations[]
, a 4
represents quarter note and an 8
represents eighth note. In the setup()
function, the notes are being played in a for loop
that start from 0 to 7 (total 8 notes ) incrementing one at a time with function
tone(8, melody[thisNote], noteDuration);
This instructs the STEMTera™ Breadboard to send digital pulse to PIN 8, with a frequency of melody[thisNote]
and play for a duration for noteDuration
. In order to distinguish the notes, a delay is required in between each note. The author of the Tone Library found out that the delay of 130% of noteDuration
seems to work well.
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
After the required delay between notes,
noTone(8)
is called to stop pulses being sent to PIN8 after playing the 8 notes store in the melody[]
array.
CHALLENGE! Write a sketch to play Tetris melody and blinks an LED at the same time.